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School Assignment to create a character sculpt based off artist reference and I choose art from Andrew Kuzinskiy.
https://www.artstation.com/artwork/aRvNeq

I made 2 versions of this, an earlier attempt that was more stylised and my final piece which skews more towards realism. For the final sculpt I used a base mesh from this link
https://www.3dscanstore.com/blog/Free-Base-Mesh

I added hair cards in Maya then textured it in substance painter and rendered the final image in Unreal Engine 4

Unreal rendered image

Unreal rendered image

High poly sculpt

High poly sculpt

Wireframe

Wireframe

Earlier attempt

Earlier attempt